Hangry Farmersaurus-Rex-- Final Release!
We are
ecstatic to announce that we have met our goal—Hangry Farmersaurus-Rex is complete!
We’re proud to say that we
overshot our goal by only one day—a good deal better that where we started with
our first project, which we were on track to overshoot by several months. We
definitely improved in our ability to measure scope and schedule, and it has
been invaluable to be able to hold ourselves accountable for our goal.
We’ve loved
going through your feedback this last week, making a list for improvements, and
watching the game take shape. Huge ‘thank you!’ to those who played the first
release and gave us your gems. (If you care to read the credits, you'll find that we've included you. You are invaluable!)
We’ve added
a lot of your suggestions, as well as a few ideas of our own, such as: sound
and music, additional animals, the level environment, animations, more
responsive turns from the player perspective, Endless Mode, and the belly laugh
of the project: Belch Mode. It’s been a blast—literally, for some of us—putting
these together for you.
This
project has taken us one big step closer to our end goal: A new genre of
interactive media that brings positivity and motivation into the lives of
players.
It may seem
that our farm animal-eating game is extremely far off from our end goal, but in
making it, we’ve learned many things.
We hope,
through this game, to send the message to customers that we can and will
deliver what we promise, and that we can and will grow, develop, and improve in
our abilities and assets. Through this process, we’ve learned about teamwork,
started perfecting our workflow, honed our skills and gained a few more. This
will be one of many projects that lead us, step by step, towards our goal of
adding some good, solid value to the industry.
Our next
step will be similar to this one—a small-scope project dedicated to the growth
and improvement of our team. We will announce our new project within the next
couple of weeks, as we finalize the details. Each step will bring a little more
value to the lives of players, and we are so excited to be on our way!
We are
always looking out for potential team members! Anyone with skills and/or
interests in the gamemaking field—such as music, modeling, programming,
animating, art, etc.—and who is interested in adding truth to the world through
interactive storytelling, we would love to add your skills to the mix.
We have
loved this process of growth and building, and hope to keep building on it. Any
comments, suggestions, ideas or general thoughts, we will gladly take! Leave a
comment below or send an email to contact@puddygum.com with your
thoughts!
Enjoy!
- Jenica
Burgan and the Puddygum Team
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