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Showing posts from January, 2018

Update from Puddygum - New year and new games

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Hey everyone! Things have been pretty quiet on our blog for the last couple months, but don't worry, Puddygum is still alive and kicking. We’ve gone into monk mode and taken a vow of silence to find ourselves and chart a new course. Well, not exactly, but after PLAY NOW! Joe and I really just felt like we needed to rediscover the core of Puddygum and figure out where to go next. So, over the last couple months (almost three now) we’ve worked on a couple of projects. Here's a little info about those and what's coming next. Michael's Labyrinth We made the first iteration of Michael’s Labyrinth , a game about a man named Michael who’s traveling through a labyrinth, believe it or not. The twist is that you play as the labyrinth, not as Michael. You move pieces of the labyrinth around to help Michael, controlled by AI, to reach the exit on the other side of the chamber. It was a good idea on paper, but turned out to be rather difficult to implement in a game,